Large City: Shächbn Hun Ÿhkphÿh

Shächbn Hun Ÿhkphÿh

Shächbn Hun Ÿhkphÿh
Example Undermountain architecture.
StateHobben
ProvenceZophtevub̄ Provence
RegionKjollïjk-zänt Fields
Founded735
Community LeaderLord Cerunidae
Area78 km2 (31 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation13476 m (1262 ft)
Average Yearly Precipitation193 cm/y (75 in/y)
Population18465
Population Density236 people per km2 (595 people per mi2)
Town AuraSummoning
Naming
Native nameShächbn Hun Ÿhkphÿh
Pronunciation/dəˈgwa/ /hun/
Direct Translation[tomorrow] [orphan]
Translation[Not Yet Translated]

Shächbn Hun Ÿhkphÿh (/dəˈgwa/ /hun/ [tomorrow] [orphan]) is a subtropical Large City located in the Zophtevub̄ Provence of the Hobben.

The name Shächbn Hun Ÿhkphÿh is derived from the Goblin language, as Shächbn Hun Ÿhkphÿh was founded by Giant Hornits, who was culturaly Undermountain.

Climate

Shächbn Hun Ÿhkphÿh has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Shächbn Hun Ÿhkphÿh receives an average of 193 cm/y (75 in/y) of precipitation, most of which comes in the form of rain during the fall. Shächbn Hun Ÿhkphÿh covers an area of nearly 78 km2 (31 mi2), and an average elevation of 13476 m (1262 ft) above sea level.

Overview

Shächbn Hun Ÿhkphÿh was founded durring the early 9th century, by Giant Hornits. The establishment of Shächbn Hun Ÿhkphÿh suffered from many setbacks, delays, and obsticles, most notably a group of Shächbn Hun Ÿhkphÿh which required millitary assistance exterminate before the community could finish being built.

Shächbn Hun Ÿhkphÿh was built using the conventions of Undermountain durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Shächbn Hun Ÿhkphÿh is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Shächbn Hun Ÿhkphÿh is buildings are arranged arround a network of crampt paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The millitarily questionable fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Shächbn Hun Ÿhkphÿh has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Shächbn Hun Ÿhkphÿh long.

Civic Infrastructure

Shächbn Hun Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Shächbn Hun Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Shächbn Hun Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Shächbn Hun Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Shächbn Hun Ÿhkphÿh's parks.

Shächbn Hun Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Shächbn Hun Ÿhkphÿh.

Shächbn Hun Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Shächbn Hun Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Shächbn Hun Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Shächbn Hun Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Shächbn Hun Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Shächbn Hun Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Shächbn Hun Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Shächbn Hun Ÿhkphÿh's public wards, blessings, and other arcane systems.

Shächbn Hun Ÿhkphÿh has an Millitary Academy which trains military officers and specilists.

Shächbn Hun Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Shächbn Hun Ÿhkphÿh's grid is powered by mana accumulators.

Shächbn Hun Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Shächbn Hun Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Shächbn Hun Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Shächbn Hun Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Shächbn Hun Ÿhkphÿh's natural decorations nor waterways.

Shächbn Hun Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Shächbn Hun Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Shächbn Hun Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Shächbn Hun Ÿhkphÿh's chapel was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Shächbn Hun Ÿhkphÿh there is always just enough rain to be annoying.

The Butterfly/Moth near Shächbn Hun Ÿhkphÿh are known to be more aggressive than normal.

Shächbn Hun Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local narcotic to channel Augury energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 38
  • Farmers: 51
  • Farm Laborer: 97
  • Hunters: 59
  • Milk Maids: 51
  • Ranchers: 24
  • Ranch Hands: 52
  • Shepherds: 46
    • Farmland: 73860 m2
    • Cattle and Similar Creatures: 4616
    • Poultry: 55395
    • Swine: 3693
    • Sheep: 184
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1846

Craftsmen

  • Arms and Toolmakers: 34
  • Blacksmiths: 41
  • Bookbinders: 23
  • Buckle-makers: 24
  • Cabinetmakers: 41
  • Candlemakers: 59
  • Carpenters: 60
  • Clothmakers: 57
  • Coach and Harness Makers: 20
  • Coopers: 52
  • Copper, Brass, Tin, Zinc, and Lead Workers: 24
  • Copyists: 17
  • Cutlers: 15
  • Fabricworkers: 39
  • Farrier: 119
  • Furriers: 11
  • Glassworkers: 68
  • Gunsmiths: 38
  • Harness-Makers: 17
  • Hatters: 33
  • Hosiery Workers: 13
  • Jewelers: 20
  • Leatherwrights: 46
  • Locksmiths: 18
  • Matchstick makers: 27
  • Musical Instrument Makers: 26
  • Painters, Structures and Fixtures: 24
  • Paper Workers: 28
  • Plasterers: 24
  • Pursemakers: 31
  • Roofers: 19
  • Ropemakers: 18
  • Rugmakers: 17
  • Saddlers: 36
  • Scabbardmakers: 39
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 18
  • Shoemakers: 16
  • Soap and Tallow Workers: 64
  • Tailors: 127
  • Tanners: 24
  • Upholsterers: 26
  • Watchmakers: 24
  • Weavers: 51
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 26
  • Booksellers: 27
  • Butchers: 43
  • Chandlers: 46
  • Chicken Butchers: 53
  • Entrepreneurs: 19
  • Fine Clothiers: 45
  • Fishmongers: 48
  • Florists: 11
  • Potion Sellers: 30
  • Resellers: 71
  • Spice Merchants: 26
  • Wine-sellers: 40
  • Wheelwright: 29
  • Woodsellers: 18

Service workers

  • Bakers: 97
  • Barbers: 90
  • Coachmen: 26
  • Cooks: 71
  • Doctors: 39
  • Gamekeepers: 30
  • Grooms: 16
  • Hairdressers: 63
  • Healers: 55
  • Housekeepers: 54
  • Housemaids: 83
  • House Stewards: 61
  • Inns: 18
  • Laundry maids: 34
  • Maidservants: 73
  • Nursery Maids: 34
  • Pastrycooks: 73
  • Restaurateur: 87
  • Tavern Keepers: 92

Specialized Laborer

  • Ashworkers: 26
  • Bleachers: 16
  • Chemical Workers: 10
  • Coal Heavers: 36
  • In-Town Couriers: 41
  • Long Haul Couriers: 41
  • Dockyard Workers: 40
  • Gas Workers: 8
  • Hay Merchants: 15
  • Leech Collectors: 50
  • Millers: 41
  • Miners: 41
  • Oilmen and Polishers: 28
  • Postmen: 41
  • Pure Finder: 23
  • Skinners: 48
  • Sugar Refiners: 10
  • Tosher: 26
  • Warehousemen: 57
  • Watercarriers: 39
  • Watermen, Bargemen, etc.: 57

Skilled Laborers

  • Accountants: 23
  • Alchemist: 28
  • Clerk: 36
  • Dentists: 19
  • Educators: 50
  • Engineers: 26
  • Gardeners: 18
  • Mages: 14
  • Plumbers: 19
  • Pharmacist: 22
  • Professors: 7
  • Scientists: 13
  • Wizards: 8

Civil Servants

  • Adventurers: 17
  • Bankers: 25
  • Civil Clerks: 43
  • Civic Iudex: 21
  • Consultants: 11
  • Exorcist: 41
  • Fixers: 21
  • Kami Clerk: 35
  • Landlords: 38
  • Lawyers: 22
  • Legend Keepers: 29
  • Militia Officers: 142
  • Monks, Monastic: 57
  • Monks, Civic: 51
  • Historian, Oral: 47
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 41
  • Priests: 80
  • Rangers: 24
  • Rat Catchers: 30
  • Scholars: 30
  • Spiritualist: 34
  • Slayers: 10
  • Storytellers: 72
  • Military Officers: 65

Cottage Industries

  • Brewers: 54
  • Comfort Services: 68
  • Enchanters: 21
  • Herbalists: 21
  • Jaminators: 59
  • Needleworkers: 65
  • Potters: 29
  • Preserve Makers: 49
  • Quilters: 26
  • Seamsters: 92
  • Spinners: 57
  • Tinker: 20
  • Weaver: 47

Artists

  • Actors: 19
  • Architects: 7
  • Bards: 30
  • Costumers: 11
  • Dancers: 22
  • Drafters: 12
  • Engravers: 15
  • Fine Furniture Carpenters: 8
  • Glaziers: 20
  • Inlayers: 18
  • Musicians: 54
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 15
  • Wood Carvers: 68
  • Writers: 57

Produce Industries

  • Butter Churners: 71
  • Canners: 52
  • Cheesmakers: 54
  • Ice Merchants: 8
  • Millers: 38
  • Picklers: 30
  • Smokers: 23
  • Stockmakers: 20
  • Tobacconists: 29
  • Tallowmakers: 42

6948 of Shächbn Hun Ÿhkphÿh's population work within a Foundational Occupation.

10964 of Shächbn Hun Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 553 (3%) are noncontributers.

Points of Interest

Shächbn Hun Ÿhkphÿh has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Shächbn Hun Ÿhkphÿh makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century Shächbn Hun Ÿhkphÿh experienced an impossibly long, cold, and stormy winter unlike anything seen before. The worst of the disaster struck The storm coated everything in a thick layer of ice and freezing countless animals, plants, and people to death. Shächbn Hun Ÿhkphÿh lost 157 people, and 364 livestock in the disaster.. The disaster is remembered as the Damnation Screams, after the sounds of the winds.

History